#include "SpawnTile.h"


CSpawnTile::CSpawnTile(void)
{
}


CSpawnTile::~CSpawnTile(void)
{
}

void CSpawnTile::Update( float fElapsedTime )
{

}

void CSpawnTile::Render( void )
{
	CBaseTile::Render();
}

RECT CSpawnTile::GetRect( void )
{
	return CBaseTile::GetRect();
}

bool CSpawnTile::CheckCollision( BaseToken* pOther )
{
	return false;
}
